Splash

Ongoing Development

So work is continuing on Spy Battle 2165 (www.spybattle.com).  With Richelle‘s work on art and Mark‘s work on content is leading towards some new story elements for the game expected in February.  We’ve added some periodic weather effects to the game to help liven things up and the redesigned “new player walkthrough” is being tested and the text reviewed.  The design …

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A Wild 2D Artist has Appeared!

My name is Richelle Rueda. I am the most recent addition to the team here. While I am new to the studio, I have spent a number of years as a freelance 2D artist and illustrator under the pen name FireCatRich. I have a background in fine art but my love of video games has drawn me to studio life. …

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We’re Growing Again!

Building a video game is a team building experience. You cannot do it alone.  It requires a group of people with various skills to come together behind a shared vision and work some very long hours.  But, sometimes, it really comes together and in the end you’re left with something you can be very proud of. Some games also have …

A Fresh Coat Of Paint by Mark The Intern

I walked into SHG Studios for the first time on October 13th. The studio sits at the summit of a non-descript building in downtown Hamilton. As I travelled down the hallway and into the foyer, I noted the standard video game studio fare – microwave popcorn, mini fridge, and several board games in pleasantly organized piles. The staff of designers, …

Mobile Means “Can Move Around”, Right?

One month ago today, we launched World War Mobile. We knew we had lots to learn going in but also brought extensive knowledge of our own. So now that a month has gone by, we want to share where we are at.  Spoilers – we need to do more work. SHG has always worked with the MVP concept — essentially …

You Meet Some of the Coolest People when you Collaborate

  SHG Studios has a history of finding interesting opportunities for collaboration.  Over the years, we have found artists within our communities to make images for stories in our games.  We have worked with web comics, bringing their characters into cameo strips, set in our games.  Cosplayers from North America and Europe have worked with us to bring characters from …

Visual Cues

In game design, there is honestly never enough time.  Whether it is writing, sound, graphics or code, we always want more time to make it just a little bit better.  The flip side is that updating some of these can seem like such a large task that smaller items can often push the updates back again and again.  Sometimes though, …

Ascension live, on to other tasks

Well, we hit our milestone.  Ascension 3 went live on the 15th and as of this morning, four players have earned the “Triscending Cohort” medal, which will be awarded to the first ten players who complete Ascension 3.   Over the years, players have told us that they really appreciate the medals they can receive which are in game achievements.  One …

SHG Studios lands 1Award, IndieGameReviewer Dev Profile

For those who didn’t have the opportunity to log in during our party last month, IndieGameReviewer were kind enough to do an article about us; Dev Profile: SHG Launches New Space In Hamilton, Ontario Our new space is working out very well and the team is in full motion. Many of our games have had updates in the last month …

Movin’ On Up

Well, we’re happy to announce that we’ve found a new home. Just a short hop away from our current location, our new office used to be a karaoke bar. That’s why it’s so fun and colourful looking.     The walls use a nice variety of colour and the current tenant seems to be busy with his crayons!     …

This Place Ain’t Big Enough for the 10 of Us!

Over the past few months, SHG has been working hard to bring you new games and add improvements to our existing ones. This has meant adding a few more people into the mix to bring their various talents to our disposal. A by-product of this has been a tighter working space. Our current office comfortably housed 6 people, but 10 …