2165: Spy Battle has reached 6 years! By now, you must have gathered that there is something special going on there – how can it be 2165 for six years? Well spies, get to it! Find the secret. A bunch of new and fun enhancements are live today – happy anniversaries spies!
On behalf of Snakehead games, I am pleased to announce the first winners of our monthly Social media contest! This months winners were Gibman of zombie Moon and Alcina of Spy Battle, and both opted to receive 100$ worth of in game points! Good luck in November, and happy hunting!
Good news! The latest build of Zombie Moon in Unity has now enabled us to unshackle the bonds of… well… uninspiring introductions. As from a few days ago our new introduction has gone live and is playable on Android (IOS soon to follow). Early reports are promising with a spike in consistent play as well as […]
Snakehead Games overlooks Hamilton’s Armoury, home to Argyll and Sutherland Highlanders amongst others. We’ve had great interactions with the armoury, and they’ve even helped us with our newest game. It is with great regret that we hear the news that an Argyll Reservist, Cpl. Nathan Cirillo, was killed while on duty at National War Memorial, near Parliament […]
As you know, SHG started a documentary series in early 2014. It was to help new gaming firms get their feet on the ground. That was in response to questions we get again and again from the local ecosystem. We only got partway as we had so many other priorities. And also we hired on […]
Now that 3.x is live on all our supported platforms (including Blackberry via the Amazon store), we’re able to again resume further game enhancements. Some of those new elements we’ve been designing for a while are are now approaching a release point. For example, the existing notification system which uses a third party service just […]
It has been a really tough run but we’ve hurdled all the barriers and are pleased to announce that ZM 3.0.22 is now awaiting review on Apple’s App Store. It’s not the end of updates – oh no! For one, some of the optimizations on build size caused serious problems with the libraries necessary to […]